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BRITANNIA


Welcome to this game of Britannia-by-email.



Here is a arealist with shortcuts
Here is an ordersheet
Here is a link to the Britannia site


The contestants are:
Philip, purple 47 [ Romans 47,Romano-british 0, Scots, Dubliners 0, Norwegians 0 ]
Morten, blue 25 [ Belgae 10,Picts 12, Angles 3,Normans 0 ]
Christian, black 17 [ Welsh 8, Caledonians 6, Jutes 3, Danes 0 ]
Oskar, red 10 [ Brigantes 6,Irish 1, Norsemen 0, Saxons 3 ]


Britannia
































1.0 Game start
............................................................................................................................

The romans will start a major attack on England.


Romae Victor!
I hereby declare This island to be my rightfull colony. As decreed by the Divinely appointed Emperor Philipicus the First, all armed resistance will be dealt with swiftly and I encourage your peasent warriors to go home to their fields.
If you want to negotiate resettlement for your villagers I suggest you
send your proposalls hencefort with all haste!

Rex non potest peccare (The king cannot sin)
Emperor Philipicus the First


While the Belgaes battlecry is "We'd rather die of natural causes!"














1.1 First turn - Roman Invasion, part-1
............................................................................................................................

The roman are unable to kill all Belgae encountered, these fleeing to Lindsey and Kent. In Sussex, one roman army is lost. Next ist the second phase of the roman invasion.




Muhammed Saeed al-Sahaf, information druid of the Belgae, says: "There are no Roman troops in Britain. Do you hear me? They were slaughtered on the plains of Essex. The fertile grass of Suffolk is drinking the blood of the infidel Roman pigs. Even as we speak, the heroic Belgae forces are laying siege to Rome."


















1.2 First turn - Roman Invasion, part-2  
............................................................................................................................

Second phase of the roman invasion. The romans take severe losses, losing armies at Kent, North Mercia, York and in the Peninnes. The total number of roman armies in Britain is down to 10. The defenders have opted to withdraw after the first round of combat, if possible.




I have a Dream, To see My enemies driven before me and hear the lamentations of the women. Throw down your weapons and spare your women the sorrow. Respice post te, mortalem te esse memento (Look around you, remember
that you are mortal.)
Emperor Philipicus the First

















1.3 First turn - Belgae and Welsh
............................................................................................................................

The Belgae assault York with all 3 remaining armies, having orders to return after the first loss. The Romans stay to guard their fort. In 2 rounds both romans die, while the Belgae are unscathed. Thus, the Belgae werent able to return to their beloved swamps and they lose an army due to overpopulation in York.


"For sale:  Marshy property in Lindsey. Prime condition, only one previous owner. For details, please visit www.belgae.co.uk"

The Welsh assault both March and Cheshire with 2 armies each, killing both Brigante armies while losing 1 of their own.

LC Sulla the Walisian, the peaceloving dictater in personae has issued an full scale attack on thretend areas purely for the common good, that is. This is a small peacekeping operation only to secure prosperity and justice a woice in the areas where barbarism otherwise has the upper hand.
LC Sulla has let the white dove loose in shape of a peacekeeping war...

Next are the Brigantes (growth: 1, 1/6)









1.4 First turn - END
............................................................................................................................

The Brigantes withdraw (run?) from Lothian and establish themselves in the western parts.

They are followed by the Picts (growth 7/6). They withdraw  (flee?) from Dunedin and put up a show of force on their southern borders.

The final people are the Caledonians. They grow 3/6 of an army and do nothing.





















2.1 Second turn - Romans
............................................................................................................................

The romans start the turn and attack York, while other armies claim several unprotected areas.


After returning from executive level debriefing in the Eternal city, operation YORK
reclaimed is launched!
So it seems that sacking York was a bad plan as the Belgae will soon be extinct.

Best Regards
Philip Emperius (Audio, video, disco - I hear, I see, I learn)


The Belgae are finally beaten into history.

"We told the Romans that they could take our lives, but not our freedom. They were quite content with just taking our lives."

Next are the Welsh, growing (13/6 (+1/6 reserve)) 2 armies.












2.2 Second turn - End
............................................................................................................................

The welsh withdraw to the mountainholds in numbers, only leaving a tokenforce in Cheshire.

The Brigantes grow (5/6 + (1/6)), one new army. They place an army in Cumbria and assault the Peninnes with 4 armies.

They are repulsed after losing an army.

The Picts (5/6 + (1/6)), one new army. They place an army in Dalriada.

The turn ends with the Caledonians (3/6 + (3/6)) placing an army in Caithness.

















3.1 Third turn - Roman
............................................................................................................................

1 Irish raider (Atlantic Ocean).
Romans record victory points at the end of their turn.

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Romans assault Alban with 4 armies, one Pictish army dies, the other retreats northward.The Romans attack Strathclyde, the Brigante ask for Peace, submitting to Roman Rule.The Romans attack Cheshire with one army. Both attacker and the defending Welsh army are annihilated.

The Romans count turn 3 victorypoints (Alban, Dunedin[3 each], Pennines, York [2 each], Avalon, Bernicia, Cumbria, Devon, Downlands, Essex, Galloway, Hwicce, Kent, Lindsey, Lothian, March, N. Mercia, S. Mercia, Norfolk, Strathclyde, Suffolk, Sussex, Wessex: [1 each] = 29 points!


Roman Rule: The Romans can no longer attack the subject nation, but the subjects are not entitled to Increase Population, cannot attack the Romans, and cannot receive any victory points. However, each turn the Roman player can allow subjects to Increase Population (so that the subjects can fight off mutual enemies). Finally, Roman armies can move freely through, but not end a turn in, subject areas.

Next are the Welsh ((9/6)+(2/6)), 1 new army.







3.2 Third turn - End
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The Welsh put the new army in Powys. One army marches to Cheshire and 2 armies attack the Roman fort in Hwicce succesfully.

The Brigantes (5/6) are allowed to grow, but do nothing else.

The Picts, growth (4/6), no new army, do nothing either.

The Caledonians grow (3/6) no new army and remain quiet.

The Irish (0/6) raider remains at sea.

TURN 3 ENDS
















4.1 Fourth turn - Start
............................................................................................................................

Roman minimum 10.
2 Irish (Atlantic Ocean).
1 Scot (Irish Sea).
2 Jutes (English Channel).
3 Saxons (English Channel).
3 Angles (Frisian Sea).

Pict raiders.
All except Romans count victory points.
Boats: Picts, Caledonians, Irish.

............................................................................................................................

The Romans get 2 new armies in the enlish Channel.
The romans attack Dalriada with 4 armies, Skye with 1 army and Hwicce with 2 armies.
The Battle of Dalriada ends after a long campaign in 4 roman armies defeated to the loss of a single pictish army.
The battle of Skye ends quickly with a pictish retreat.
The battle of Hwicce ends with 2 Welsh armies defeated.










4.2 Fourth turn - Welsh and Brigantes
............................................................................................................................
The Welsh get a new army in Gwent and one in Cornwall. The army in Cheshire moves Clwyd.

The Brigantes are allowed to grow an army by the Romans. The army is placed in Cumbria. 2 Brigante armies march into the vacant Cheshire.

The Picts. (4/6)+(3/6) place a new army in Dalriada, move 1 army from Moray to Mar and attack Dunedin with 3 armies against a roman fort. both sides lose a unit (3 points).

The Caledons (3/6)+(3/6) place a new army in the Hebrides.

The Irish (0/0) raid Dyfed, killing the Welsh army there (1 point).

Scots (0/0) do nothing.














4.3 Fourth turn - End
............................................................................................................................
The Jutes raid Wessex succesfully, losing an army (+3 points).

The Saxons raid Norfolk and lose an army.

The angles raid Suffolk succesfully (+3 points).

Turn 4 Ends


Victorypoints are counted for all non-Romans:

Welsh: Powys(2), Clwyd, Gwynned, Gwent, Cornwall, Devon (1 each) = 7 points.

Brigantes: 0 points due to Roman submission.

Picts: Dalriada, Mar, Moray, Dunedin (1 each) = 4 points.

Caledonians: Hebrides, Orkneys, Caithness (2 each) = 6 points. Irish, Scots, Jutes, Saxons, Angles: 0 points.









5.1 Fifth turn - Start
............................................................................................................................

Roman minimum 10.
1 Irish (Atlantic Ocean).
Brigante Leader.
1 Scot (Irish Sea).
2 Jutes (English Channel).
3 Saxons (English Channel).
3 Angles (Frisian Sea).
Pict raiders.
Romans count Limes.
Boats: Picts, Caledonians, Irish, Scots, Jutes, Saxons, Angles.
............................................................................................................................

Picts sends no raiders.

Romans move an army from Skye to Dalriada. The army from the Pennines moves to Dunedin. The army from March moves to the Peninnes. 2 armies from Hwicce to Lindsey. 2 armies from the English channel to the Downlands. 1 army from the Channel to Sussex and Kent.
Battle in Dalriada, both sides lose an army. Battle of Dunedin, Picts retreat to Mar after first loss. Picts gain 1 victorypoint.









5.2 Fifth turn - Welsh and Brigantes
............................................................................................................................

The Welsh get (9/6)+(2/6) 1 new army in Powys. Army from Powys to Dyfed.

The Brigantes get (7/6)+(4/6) 1 new army in Cheshire. Army from Cumbria to Galloway.

The Picts (2/6)+(1/6) no new army, do absolutely nothing.

The Caledonians (0/6)+(3/6), no new army, succesfully attack the Roman fort in Skye at no losses to themselves.

The Irish raid Gwynnedd, doing no damage, the defender retreats to Powys.

The 2 scottish raiders settle in Dalriada.

The Jute raiders remain at sea.

The Saxons raid Norfolk (Roman fort) with 5 armies, losing one. Gain 3 points.

The Angles raid both Bernicia and Lothian, losing one army in the proces, gaining 6 points.

Roman count Limes:
Cheshire, Essex [3 each]. Kent, N. Mercia, S. Mercia, Sussex [2 each ]
Avalon, Cumbria, March, Pennines [1]. Roman collect 18 points.




6.1 Sixth turn - Start
............................................................................................................................

Romano-British appear, Romans leave.
Remove Roman forts.
1 Irish (Atlantic Ocean).
2 Scots (Irish Sea).
1 Jute (English Channel).
8 Saxons led by Hengist (Frisian Sea).
3 Angles (North Sea).
Major Invasion: Saxons.
Boats: Picts, Caledonians, Irish, Scots, Jutes, Saxons, Angles.

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